GPU ECS Animation Baker
Leverage the power of DOTS, ECS & GPU Animation instancing to animate tens of thousands of characters at the same time
Easy conversion from classic Unity Animators & Skinned mesh renderers to GPU ECS Animators
Supports URP & HDRP, LODs, blend sampling & animation transitions
GPU ECS Animation baker works by baking all the bone weights into the UV channels of the meshes + baking all the bone transformations per frame into animation textures.
A custom vertex shader will take care of the rest. All your existing shader graph materials can be easily adjusted to be usable for GPU ECS animation via a custom subgraph function.
An ECS animation system will take care of updating all the shader values each frame.
The end result is a lightning fast animation system that is capable of rendering tens of thousands of animated characters at once each running their own animation.
Note: This asset requires Unity ECS 1.0.8. We will commit to upgrading the asset to be compatible with the latest ECS release.
Download the documentation for GPU ECS Animation baker here:
Support & info: email@example.com