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​​We currently have no permanent vacancies, but internship applications are open.


Join a remote-first international team building a dark physics-driven narrative strategy game for PC. Work on real production tasks, learn from experienced mentors, and help shape a game where gravity, time, miracles, fractured worlds, and mythic armies collide.

Internships on Divine Ambition.

Real Work on a Real Game​

Depending on your discipline and the needs of the current sprint, internship work may include:

Game design, level design, gameplay programming, technical art, VFX, animation, environment art, character art, audio, tools, production support, or documentation.

We do not create fake internship assignments for the sake of appearances. When you join us, the goal is to help you contribute to work that matters.

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Mentorship without handholding.​

​Every intern is connected to people who help them integrate quickly: a mentor for craft and output, and a buddy for culture, workflow, and day-to-day questions.


You will be expected to ask questions, show work early, accept feedback, and communicate clearly. We will be expected to give you useful direction, honest critique, and enough context to do meaningful work.

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Remote, async, focused.

​We are a fully remote studio. You can work from where you are, as long as communication is clear and the work moves forward.


We value:

  • Clear daily updates on days you work.

  • Early progress over perfect silence.

  • Focused deep work.

  • Healthy disagreement.

  • Respect for people, directness about the work.

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  • ​Care about games as art and systems.

  • Like unusual creative problems.

  • Can work remotely without disappearing.

  • Show unfinished work early.

  • Can receive critique without collapsing.

  • Can give critique without attacking people.

  • Want to help build something ambitious, strange, and difficult.

You may fit HFS if you:​

You may Not fit HFS if you:​

  • ​Need constant live supervision.

  • Avoid feedback until the end.

  • Prefer safe assignments with no ambiguity.

  • Want a studio where hierarchy decides every creative question.

  • Dislike remote, asynchronous communication.

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Apply for an Internship

Tell us who you are, what you make, what you want to learn, and what kind of work you would be proud to sign.

We are not accepting spontaneous permanent job applications at this time.

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Head First Studios

Independent remote-first game studio based in Brussels, Belgium.
Building Divine Ambition, a dark physics-driven narrative strategy game for PC.

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hello@headfirststudios.com

Keizerslaan 10
1000 Brussels

Belgium

Supported by

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Accelerated by

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© All Rights Reserved Head First Studios BV 2026

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