
HEAD FIRST STUDIOS
Design boldly.
Develop responsibly.
Head First Studios is an independent, remote-first game studio based in Brussels. We build strategy games for players who like strange worlds, deep systems, and the occasional glorious aberration.
Our current project is Divine Ambition, a narrative-driven physics strategy game for PC.

We believe great games come from brave experiments.
We test ideas early. We accept mistakes. We challenge each other directly. We would rather make something unusual and meaningful than something safe and forgettable.
Our culture is built around three principles: art with a message, healthy disagreement, and autonomy within a structure.

Our Values
Art with a message
We want to make games that carry meaning. We welcome experiments, oddities, and failed attempts in pursuit of something worth remembering.
Healthy disagreement
Good work survives honest criticism. We separate people from ideas, challenge the work directly, and commit once a decision is made.
Autonomy within structure
We are fully remote and international. People choose how they work best, while staying aligned through ownership, documentation, mentorship, and clear sprint goals.
Remote-first by design.
Head First Studios works across countries, schedules, disciplines, and cultures. We care less about being visibly busy and more about making work that moves the game forward.
Clear writing, focused work, async updates, mentor support, and honest feedback are part of how we operate.

Many minds. One vision.
Our founders, Charles and Karel, began as two sides of the same brain: one drawn to structure, the other to imagination. But a studio is more than two hemispheres.
Every statue head on this page represents one of the people shaping Head First Studios: artists, programmers, designers, composers, researchers, producers, and storytellers. Together, we are building Divine Ambition.
Past Contributors
We are very happy and grateful to have collaborated with
these amazing people, and hopefully this isn't the end!
Isaac
Character Artist
Lena
Modelling, Rigging and Animations
William
Programming
Tools & Automation
Jan
Game Designer
Ida
Environment Artist
Søren
Game Design and Tech Prototyping
Chloe
Character Artist
Liliana
Environment Artist
Viktor
Level Design
Orjoanne
Illustration and Character Modelling
Soon-ie
Concept Artist
Filip
Programming
Judith
Environment Artist
Lior
Programming















